Jit Gohil

Online Resume & Portfolio

November 1, 2011
by Jit Gohil
Comments Off on Multimedia Infographic Resume 2011

Multimedia Infographic Resume 2011

Over the past decade, I’ve created a substantial library of original, digital Dijital art – whether for personal gratification, in the process of learning new techniques or as applied to professional projects.  A few months ago, I started to plan out a clean and modern way to bring all of these assets online as a showcase of my career output.

This site, all the graphics and multimedia, are a result of that effort and how it has coalesced into a single, yet multifaceted project.  While the contents of the site largely represent the history of my work, the site design and underlying code represent the future.  Read on to find out what makes this website so special.
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October 31, 2011
by Jit Gohil
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Mobile & Web Applications

Slide It! iPhone Game I produced in 2008.Since 2004, and my first, homemade, PHP/MySql based blog, I’ve been fascinated with online applications.  I first developed a simple inventory management system for my employer, which has since turned into one of Dijital Media’s flagship products – DMiMS (Dijital Media Inventory Marketing System).  In 2008, my attention turned to iPhone development and I produced Slide It! for iPhone.  In the past year my attention has moved to Android, as well as most recently HTML5 for true, cross-platform deployment.
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October 26, 2011
by Jit Gohil
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3D Room Modeling (2005)

These renderings depict a 3D room that was first designed on paper and then modeled and textured in 3D Studio Max. Most of the textures were created from scratch by photographing things around me and then editing them in Photoshop for a perfect fit for my modeled objects. Continue Reading →

October 26, 2011
by Jit Gohil
Comments Off on 3D Car Modeling (2005)

3D Car Modeling (2005)

Starting with a couple of blueprints (top view and side view) I began with a simple box primitive that was then cut in half, with the symmetry modifier added. From there I meticulously box-modeled the remainder of the car and rendered. The images depict are various test renders at different stages throughout the process. Continue Reading →